These rules govern all TTCCPL Season 19 matches at Oval Turf, ensuring fair play and a great experience for everyone involved.
Round Robin
- Six teams will compete in a single-round, round-robin league stage.
- Each team will play against all teams, and the top three teams advance to the knockout stage.
- Tie-breakers order:
- Net Run Rate (NRR)
- Number of wins
- Head-to-head result
- Super over (if all the above are equal)
Knockouts
- 1st place in the group stage advances directly to the Final.
- 2nd and 3rd play a Qualifier; the winner advances to the Final.
Chances (Minimum Participation)
- Every player should be given at least 2 chances.
- Batting Chance: Counts if the player gets out, or faces at least 5 balls without getting out.
- Bowling Chance: Counts if an over is completed.
- Chances can be given in any combination. Minimum 2 chances are mandatory.
- No chances rule during knockout matches.
Important
Under no circumstances will this rule be changed. Captain and Manager must plan accordingly and ensure minimum chances are provided to every player.
Consequences
- In such incidents, the Captain and Manager must bear the players' tournament share.
- Captain banned from the opening match of next season.
- Manager banned for the second match of next season.
Tournament Point of View
The team will be penalised 1 point per player who did not receive the minimum number of chances, deducted from their final league tally.
- Example: Team has 2 points; 1 player missed minimum chances → final tally becomes 1.
- Example: Team has 2 points; 2 players missed → final tally becomes 0.
Point reduction will be done manually by the Organisers and may not reflect in CricHeroes. The Organisers may impose further penalties based on the nature of incidents.
Managers and Captain
- Manager is responsible for players' presence during game time.
- All players must be available at least 30 minutes before the scheduled time.
- Captains should be available for toss near the dugout area before the previous game is completed.
- If a captain fails to arrive by the end of the previous game, toss is awarded to the captain present.
- Captain must ensure players take the field promptly. Timer starts after 5 minutes of each game, no delays tolerated.
- Match starts on time irrespective of number of players available.
- If a team fails to show up even after 10 minutes, walkover will be given to the opposition.
- No substitutes for unavailable players.
Playing Conditions
- Matches are 8 overs per side.
- 12 players per team. If less than 12, the team plays with available players.
- Substitutes from a non-playing team allowed only for injury, upon on-field umpires' recommendation.
- Maximum wickets for a batting team: 11. Last man not allowed.
- In case of a tie, a Super Over decides the winner.
Point System
- Winning team awarded 2 points.
- Bonus points:
- If batting first wins by ≥ 50 runs, +1 bonus point.
- If chasing team wins within 4 overs, +1 bonus point.
Time Limit
- Allotted time per over: 3.5 minutes.
- If the 8th over hasn't started by the 25th minute, bring 1 fielder inside the 30-yard circle for the final over. Over-rate monitored every 2 minutes thereafter.
- If the 8th over hasn't started by the 27th minute, bring an additional fielder (total 2) inside the circle for the final over; and so on.
- Timer starts once the umpire hands the ball to the captain.
- Injury breaks pause the timer.
- New batsman must reach the crease within 30 seconds after a wicket; otherwise, out.
- On-Field Umpires may impose/waive penalties based on whether time delays were caused by the batting side.
DLS System
- In case of rain interruptions, DLS will adjudge the winner.
- Minimum of 3 overs per side to consider DLS.
- Match time limit: 1 hour. In rain, reduce 1 over for every 3 mins 45 secs.
- DLS calculated using the Android app Outclass D/L.
- If the minimum overs aren't completed within the time limit, the match is a No Result and points are shared.
Batting
- 2 runs awarded if the ball goes outside, over the net behind square.
- If the ball goes into the dugout areas: maximum of one run; batsmen must complete and secure it; no second run attempt.
- If the ball reaches the boundary without any contact: 6 runs. If it reaches after deflection from any area: 4 runs.
- No byes, no leg byes.
Bowling
- One bowler can bowl more than one over; at least 7 bowlers must bowl per team.
- Maximum 2 overs per bowler.
- Maximum 1 bouncer per over.
- Bowler disqualified if two threatening beamers in an over (umpire’s final call).
Powerplay
- First 2 overs.
- Maximum of 2 fielders outside the inner circle.
Fielding
- Maximum of 5 fielders outside the inner circle.
- If more than 11 fielders are on the field, the 12th man must stand in front of the black wall behind the stumps.
- No limits on offside fielders.
- More than 5 fielders not allowed on the leg side.
- Overthrows count; overthrow boundaries awarded.
- Wicket-keeper can use gloves.
- If batter's edge hits the black wall behind the keeper, run-out at striker's end must be completed by a second fielder (first fielder must pass the ball).
Super Over
- The team which was chasing in the match will bat first in the Super Over.
- Maximum of 2 wickets for the batting team.
- If the Super Over ends in a tie, another Super Over will be played; continue until a result.
- The same bowler is not allowed to bowl again if Super Overs continue.
- A batsman dismissed in any Super Over cannot bat again in subsequent Super Overs.
Chucking
- Batter may inform the umpire if they believe the bowler is chucking.
- Umpire reviews; if confirmed, bowler receives a warning. Continued offence may be called a no-ball. Umpire’s decision is final.
No Ball Conditions
- Overstepping.
- Waist-high full toss.
- Second bouncer in an over.
- Not following field restrictions.
- Bowler switches delivery arm without informing the umpire.
- Back leg outside the side crease (with one warning).
- Repeated chucking.
- More than one pitch or ball pitches outside the playing pitch (no dead ball called).
- Note: Free hit will be awarded for all the above cases.
At the start of each over, the umpire should ask the bowler which side/hand they are bowling from. No ball will not be called if the bowler did not mention it at the start; but if they change hand or side mid-over without informing, it will be called a no ball.
On-Field Umpires
- The On-Field umpire's decision is final.
- Umpires will be external.
Penalty (5 Runs)
- Any unwanted argument with the On-Field umpires.
- If the ball hits any object on the ground not belonging to the batting team before the ball is declared dead.
Others
- Mankading is allowed.
- Without bails: if the ball hits the base of the stumps, it is out for both bowled and run-out.
- If wickets are disturbed before the ball hits the stumps or before a player holding the ball breaks them, it is not out. A run-out at that end can then only be effected by uprooting the stumps.
- No substitutes from non-playing teams unless for serious injury and only upon On-Field Umpires’ recommendation. Upon such recommendation a substitute will be provided; opposition captain may deny and request another player as substitute.
These rules ensure a fair, competitive, and enjoyable TTCCPL tournament. All teams are expected to adhere strictly to the regulations.